Sega SG-1000

Also known as SG-1000 · SG-1000 II · SC-3000

  • Sega
  • Home console
  • Third generation

24 Sega SG-1000 games, all playable free in your browser.

The SG-1000 was Sega's first home video game console. Proposed by Hayao Nakayama as the arcade business slowed in the early 1980s, it went on sale in Japan on July 15, 1983, the same day as Nintendo's Family Computer, together with the SC-3000, a home computer built on the same hardware. Sega sold it directly only in Japan, while rebranded versions reached Australia, New Zealand, Taiwan, France, Italy and Spain.

First released · Japan
1983
Units sold
400,000
CPU
8-bit
Games in the library · all playable
24

TIMELINE

1983–1985

JPAUEND19821983198419851986198719881989
  • JPJapan
  • AUAustralia
  • ENDDiscontinued (Japan)
On sale Games in the library, by release year
Games per release year
SG-1000 games in the library by release year
YearGames
198311
19845
19854
19863
19881
Where the SG-1000 sits in history: first release to discontinuation, next to the other systems in the library
  1. ColecoColecoVision: Aug 1982 – 1985
  2. Atari 5200Atari 5200: Oct 1982 – May 21, 1984
  3. VectrexVectrex: Oct 1982 – Feb 1984
  4. NESNintendo Entertainment System: Jul 15, 1983 – Sep 25, 2003
  5. SG-1000Sega SG-1000: Jul 15, 1983 – Oct 1985
  6. MSXMSX: Oct 21, 1983 – 1993
  7. Amstrad CPCAmstrad CPC: Jun 21, 1984 – 1990
  8. Master SystemSega Master System: Oct 20, 1985 – 1996
  9. Atari 7800Atari 7800: May 1986 – 1992
All 36 systems
  1. Atari 2600Atari 2600: Sep 1977 – 1992
  2. SpectrumZX Spectrum: Apr 23, 1982 – 1992
  3. ColecoColecoVision: Aug 1982 – 1985
  4. Atari 5200Atari 5200: Oct 1982 – May 21, 1984
  5. VectrexVectrex: Oct 1982 – Feb 1984
  6. NESNintendo Entertainment System: Jul 15, 1983 – Sep 25, 2003
  7. SG-1000Sega SG-1000: Jul 15, 1983 – Oct 1985
  8. MSXMSX: Oct 21, 1983 – 1993
  9. Amstrad CPCAmstrad CPC: Jun 21, 1984 – 1990
  10. Master SystemSega Master System: Oct 20, 1985 – 1996
  11. Atari 7800Atari 7800: May 1986 – 1992
  12. X68000Sharp X68000: Mar 28, 1987 – end not recorded
  13. PC EnginePC Engine / TurboGrafx-16: Oct 30, 1987 – Dec 16, 1994
  14. CPS-1Capcom CPS-1: May 13, 1988 – May 11, 1995
  15. GenesisSega Genesis / Mega Drive: Oct 29, 1988 – 1997
  16. PCE CDPC Engine CD / TurboGrafx-CD: Dec 4, 1988 – end not recorded
  17. Game BoyGame Boy: Apr 21, 1989 – Mar 31, 2003
  18. LynxAtari Lynx: Sep 1, 1989 – 1995
  19. Neo GeoNeo Geo: Apr 16, 1990 – 2004
  20. Game GearSega Game Gear: Oct 6, 1990 – Apr 30, 1997
  21. SNESSuper Nintendo: Nov 21, 1990 – Sep 25, 2003
  22. Sega CDSega CD / Mega-CD: Dec 12, 1991 – 1996
  23. CPS-2Capcom CPS-2: Sep 10, 1993 – Dec 22, 2003
  24. Neo Geo CDNeo Geo CD: Sep 9, 1994 – 1997
  25. 32XSega 32X: Nov 1994 – 1996
  26. PS1PlayStation: Dec 3, 1994 – Mar 23, 2006
  27. N64Nintendo 64: Jun 23, 1996 – 2002
  28. CPS-3Capcom CPS-3: Nov 21, 1996 – end not recorded
  29. NAOMISega NAOMI: 1998 – end not recorded
  30. GBCGame Boy Color: Oct 21, 1998 – Mar 31, 2003
  31. NGPCNeo Geo Pocket Color: Mar 19, 1999 – Oct 30, 2001
  32. PS2PlayStation 2: Mar 4, 2000 – Jan 4, 2013
  33. WonderSwanWonderSwan Color: Dec 9, 2000 – 2003
  34. GBAGame Boy Advance: Mar 21, 2001 – 2010
  35. OpenBOROpenBOR: 2004 – today
  36. TIC-80TIC-80: Mar 22, 2017 – today

A bar that fades out means the end date is unknown. Fantasy consoles and game engines are still available.

UNDER THE HOOD

Technical specifications

Graphics

256×192

Colors on screen
15
Palette
16 colors
Sprites
32
640×480256×192
Drawn to scale
On screen: 15 colors · Palette: 16 colors

Below: Game Boy 4 colors · Above: Amstrad CPC 16 colors

Processor

3.58MHz

CPU
Zilog Z80A
Core
Zilog Z80
Word size
8-bit
  • Texas Instruments TMS9918A — video display processor

Below: Spectrum 3.5 MHz · Above: Amstrad CPC 4 MHz

3.58 MHz; chip rated for 4 MHz

Memory

1KB

Main RAM
1 KB
Video RAM
16 KB

Below: Atari 2600 128 bytes · Above: NES 2 KB

Sound

4channels

Chip
Texas Instruments SN76489AN

3 square-wave tone channels and 1 noise channel

Sales

400,000

Scope
Japan, original SG-1000 model (as of 1988)

Above: Neo Geo 410,000

Media

Cartridge

Launch price

¥15,000

Japan
¥15,000

THE STORY

About the SG-1000

To keep costs down it was assembled from off-the-shelf parts, pairing a Zilog Z80A processor with a Texas Instruments TMS9918A video chip. Games came on ROM cartridges and on credit-card-sized Sega My Cards, the latter played through the Card Catcher adapter. The SG-1000 II of 1984 replaced the hardwired joystick with detachable joypads.

Sales in its first year far exceeded Sega's forecast, and the original model reached 400,000 units in Japan, yet the Famicom soon pulled ahead. The line continued with the Sega Mark III in 1985, the basis of the Master System; the Mark III and the Japanese Master System both run SG-1000 games.

  • Launched on July 15, 1983, the same day as Nintendo's Family Computer.
  • Sold 160,000 units in 1983, against a Sega projection of 50,000.
  • 256 × 192 pixels with up to 32 sprites, at most 4 on one scanline.
  • The TMS9918A video chip uses a fixed palette of 15 colors plus transparent.
  • The SG-1000 and SC-3000 share a library of 51 cartridge games and 29 Sega My Card titles.
  • Girl's Garden was the first game programmed by Yuji Naka, later of Sonic the Hedgehog.

THE LIBRARY

24 SG-1000 games on Back2OldGames

24

games, all playable right in your browser

Release years 1983–1988

<p class="lib-span">3 developers</p>

Players

  • 2 players8 100%

8 games with a known number of players.

Regions

  • Japan21 88%
  • Europe13 54%
  • Other1 4%

THE GAMES

The SG-1000 library

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SG-1000 ARCHIVETITLE · CREATOR · PUBLISHER
24 games

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Sources

Specifications and history from the sources below (Wikipedia text is available under CC BY-SA 4.0; facts summarized in our own words). Library numbers come from the Back2OldGames catalog.

  1. SG-1000 — Wikipedia
  2. TMS9918 — Wikipedia
  3. SG-1000 — Wikipedia (Japanese)
  4. Texas Instruments SN76489 — Wikipedia
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