PC Engine / TurboGrafx-16

Also known as TurboGrafx-16 · TurboGrafx-16 Entertainment SuperSystem

  • NEC
  • Home console
  • Fourth generation

310 PC Engine / TurboGrafx-16 games, all playable free in your browser.

The PC Engine was developed by Hudson Soft and manufactured by NEC, launching in Japan on October 30, 1987 as the first console of the fourth generation. It reached North America as the TurboGrafx-16 in August 1989, where its late arrival put it against the Sega Genesis and later the Super NES; in Europe, Japanese units were imported and adapted for local sale, while plans for an official release were canceled after the weak US results.

First released · Japan
1987
CPU
8-bit
Games in the library · all playable
310

TIMELINE

1987–1994

JPNAEUEND1986198719881989199019911992199319941995
  • JPJapan
  • NANorth America
  • EUEurope
  • ENDDiscontinued (Japan)
On sale Games in the library, by release year
Games per release year
PC Engine games in the library by release year
YearGames
19872
198816
198967
1990103
199160
199243
199314
19944
Where the PC Engine sits in history: first release to discontinuation, next to the other systems in the library
  1. Amstrad CPCAmstrad CPC: Jun 21, 1984 – 1990
  2. Master SystemSega Master System: Oct 20, 1985 – 1996
  3. Atari 7800Atari 7800: May 1986 – 1992
  4. X68000Sharp X68000: Mar 28, 1987 – end not recorded
  5. PC EnginePC Engine / TurboGrafx-16: Oct 30, 1987 – Dec 16, 1994
  6. CPS-1Capcom CPS-1: May 13, 1988 – May 11, 1995
  7. GenesisSega Genesis / Mega Drive: Oct 29, 1988 – 1997
  8. PCE CDPC Engine CD / TurboGrafx-CD: Dec 4, 1988 – end not recorded
  9. Game BoyGame Boy: Apr 21, 1989 – Mar 31, 2003
All 36 systems
  1. Atari 2600Atari 2600: Sep 1977 – 1992
  2. SpectrumZX Spectrum: Apr 23, 1982 – 1992
  3. ColecoColecoVision: Aug 1982 – 1985
  4. Atari 5200Atari 5200: Oct 1982 – May 21, 1984
  5. VectrexVectrex: Oct 1982 – Feb 1984
  6. NESNintendo Entertainment System: Jul 15, 1983 – Sep 25, 2003
  7. SG-1000Sega SG-1000: Jul 15, 1983 – Oct 1985
  8. MSXMSX: Oct 21, 1983 – 1993
  9. Amstrad CPCAmstrad CPC: Jun 21, 1984 – 1990
  10. Master SystemSega Master System: Oct 20, 1985 – 1996
  11. Atari 7800Atari 7800: May 1986 – 1992
  12. X68000Sharp X68000: Mar 28, 1987 – end not recorded
  13. PC EnginePC Engine / TurboGrafx-16: Oct 30, 1987 – Dec 16, 1994
  14. CPS-1Capcom CPS-1: May 13, 1988 – May 11, 1995
  15. GenesisSega Genesis / Mega Drive: Oct 29, 1988 – 1997
  16. PCE CDPC Engine CD / TurboGrafx-CD: Dec 4, 1988 – end not recorded
  17. Game BoyGame Boy: Apr 21, 1989 – Mar 31, 2003
  18. LynxAtari Lynx: Sep 1, 1989 – 1995
  19. Neo GeoNeo Geo: Apr 16, 1990 – 2004
  20. Game GearSega Game Gear: Oct 6, 1990 – Apr 30, 1997
  21. SNESSuper Nintendo: Nov 21, 1990 – Sep 25, 2003
  22. Sega CDSega CD / Mega-CD: Dec 12, 1991 – 1996
  23. CPS-2Capcom CPS-2: Sep 10, 1993 – Dec 22, 2003
  24. Neo Geo CDNeo Geo CD: Sep 9, 1994 – 1997
  25. 32XSega 32X: Nov 1994 – 1996
  26. PS1PlayStation: Dec 3, 1994 – Mar 23, 2006
  27. N64Nintendo 64: Jun 23, 1996 – 2002
  28. CPS-3Capcom CPS-3: Nov 21, 1996 – end not recorded
  29. NAOMISega NAOMI: 1998 – end not recorded
  30. GBCGame Boy Color: Oct 21, 1998 – Mar 31, 2003
  31. NGPCNeo Geo Pocket Color: Mar 19, 1999 – Oct 30, 2001
  32. PS2PlayStation 2: Mar 4, 2000 – Jan 4, 2013
  33. WonderSwanWonderSwan Color: Dec 9, 2000 – 2003
  34. GBAGame Boy Advance: Mar 21, 2001 – 2010
  35. OpenBOROpenBOR: 2004 – today
  36. TIC-80TIC-80: Mar 22, 2017 – today

A bar that fades out means the end date is unknown. Fantasy consoles and game engines are still available.

UNDER THE HOOD

Technical specifications

Graphics

256×224

Resolutions
256×224 · 256×239 · 512×240
Colors on screen
482
Palette
512 colors
Sprites
64
640×480256×224512×240
Drawn to scale
On screen: 482 colors · Palette: 512 colors

Below: SNES 256 colors · Above: GBA 512 colors

Processor

7.16MHz

CPU
Hudson Soft HuC6280
Core
WDC 65C02
Word size
8-bit
Marketed as
16-bit
  • Hudson Soft HuC6270 (VDC) — 16-bit video display controller (backgrounds and sprites)
  • Hudson Soft HuC6260 (VCE) — 16-bit video color encoder (palettes)

Below: NGPC 6.14 MHz · Above: Genesis 7.67 MHz

Software-switchable between 1.79 MHz and 7.16 MHz; includes an MMU giving a 2 MB physical address space

Memory

8KB

Main RAM
8 KB
Video RAM
64 KB

Below: Atari 7800 4 KB · Above: NGPC 12 KB

Sound

6channels

Chip
PSG integrated in the HuC6280

Six wavetable channels (32-sample, 5-bit waveforms) with stereo panning; two channels can generate noise, one can modulate another (LFO), and a direct D/A mode plays 5-bit (or combined 10-bit) PCM

Sales

10million

Scope
Japan (as of 1995)
Best-selling game
Bonk's Adventure

Media

Card

Card
up to 2.5 MB

Family line

This system
PC Engine / TurboGrafx-16
After
PC-FX

THE STORY

About the PC Engine

The system pairs an 8-bit Hudson CPU with two 16-bit graphics chips and can show 482 colors at once from a 512-color palette. Games came on HuCards, credit-card-sized ROM cards, and at 14 × 14 × 3.5 cm the PC Engine is described as the smallest major home console ever released. Its CD-ROM² add-on of 1988 made it the first console to use CD-ROM, and NEC produced more than 17 hardware variants, including portable models and all-in-one CD units.

The PC Engine was a commercial success in Japan, where it drew strong third-party support and became the main rival of the Super Famicom, but the TurboGrafx-16 struggled in North America. The final model ended production in 1994, and NEC's next console, the Japan-only PC-FX, was a commercial failure. Many of its games were later reissued on Virtual Console and on the TurboGrafx-16 Mini.

  • The first console of the fourth generation, launched in Japan in October 1987.
  • Through its CD-ROM² add-on (1988) it became the first video game console to use CD-ROM as a storage medium.
  • At 14 × 14 × 3.5 cm, described as the smallest major home console ever released.
  • Games were distributed on HuCards, credit-card-sized ROM cards with 38 contacts.
  • The HuC6270 video controller handles up to 64 sprites, 16 per scanline.
  • Sold 500,000 units in its first week on sale in Japan.

THE LIBRARY

310 PC Engine games on Back2OldGames

310

games, all playable right in your browser

Release years 1987–1994

<p class="lib-span">97 developers</p>

Players

  • 1 player131 52%
  • 2 players78 31%
  • 3–4 players24 9%
  • 5+ players20 8%

253 games with a known number of players.

Regions

  • Japan213 69%
  • USA91 29%
  • World6 2%

THE GAMES

The PC Engine library

Skip filters

Tune your search

Genre

Decade

–

Players

Includes games with a known number of players.

Region

PC Engine ARCHIVETITLE · CREATOR · PUBLISHER
310 games

A half-remembered title? Start typing. Mix filters to make it yours.

Space Invaders: Fukkatsu no HiPC Engine1990
Bomberman: Users BattlePC Engine1990
BombermanPC Engine1990
Bomberman '94PC Engine1993
Galaga '88PC Engine1988
Galaga '90PC Engine1989
GradiusPC Engine1991
R-TypePC Engine1989
Bomberman '93PC Engine1993
R-Type IIPC Engine1988
R-Type IPC Engine1988
Doraemon: Nobita no Dorabian NightPC Engine1991
Doraemon - Meikyuu DaisakusenPC Engine1989
Bonk's AdventurePC Engine1990
Lode Runner: Lost LabyrinthPC Engine1990
Chibi Maruko-chan: Quiz de PiihyaraPC Engine1992
Bonk's RevengePC Engine1991
Hit the Ice: VHL, The Official Video Hockey LeaguPC Engine1992
Space HarrierPC Engine1990
Sonic Spike: World Championship Beach VolleyballPC Engine1990
SalamanderPC Engine1991
Bonk 3: Bonk's Big AdventurePC Engine1993
Xevious: Fardraut SagaPC Engine1990
Fire Pro Wrestling: Combination TagPC Engine1989
Davis Cup TennisPC Engine1991
RaidenPC Engine1991
World Class BaseballPC Engine1989
KlaxPC Engine1990
Parasol Stars: The Story of Bubble Bobble IIIPC Engine1991
Momotarou Densetsu Gaiden: Dai-1-shuuPC Engine1992
PC Genjin 3: Pithecanthropus ComputerurusPC Engine1993
Legend of Hero TonmaPC Engine1993
PC Genjin: Pithecanthropus ComputerurusPC Engine1989
F-1 DreamPC Engine1989
F-1 Pilot: You're King of KingsPC Engine1989
King of CasinoPC Engine1990
Pro Yakyuu World StadiumPC Engine1988
1943 KaiPC Engine1991
Fire Pro Wrestling 2: 2nd BoutPC Engine1991
Pro Yakyuu World Stadium '91PC Engine1991
Chase H.Q.PC Engine1992
Nekketsu Koukou Dodgeball-bu: PC Bangai HenPC Engine1990
Nekketsu Koukou Dodgeball-bu: Soccer PC HenPC Engine1992
Dragon's CursePC Engine1990
Jack Nicklaus' Turbo GolfPC Engine1990
J. League Greatest ElevenPC Engine1993
PC Genjin 2: Pithecanthropus ComputerurusPC Engine1991
Ninja SpiritPC Engine1990
Fantasy ZonePC Engine1989
Super Star SoldierPC Engine1991
Pachio-kun: Juuban ShoubuPC Engine1992
VigilantePC Engine1989
Power League 4PC Engine1991
Sengoku MahjongPC Engine1988
Momotarou Densetsu IIPC Engine1990
Momotarou Densetsu TurboPC Engine1990
TurricanPC Engine1991
Fushigi no Yume no AlicePC Engine1990
Darius AlphaPC Engine1990
Darius PlusPC Engine1990
CadashPC Engine1991
Power LeaguePC Engine1988
Dragon SpiritPC Engine1989
Power League IIPC Engine1989
Kikikai-kaiPC Engine1990
Power League IIIPC Engine1990
Jackie ChanPC Engine1991
Jackie Chan's Action Kung FuPC Engine1992
Fire Pro Wrestling 3: Legend BoutPC Engine1992
Genpei Toumaden - Ni No MakiPC Engine1992
Power League '93PC Engine1993
Formation Soccer: On J. LeaguePC Engine1994
Final Lap TwinPC Engine1989
F1 CircusPC Engine1990
F1 Circus '91: World ChampionshipPC Engine1991
F1 Circus '92: The Speed of SoundPC Engine1992
Pac-LandPC Engine1990
Devil's CrushPC Engine1990
SplatterhousePC Engine1990
Takahashi Meijin no Shin Bouken-jimaPC Engine1992
Ninja Ryuuken DenPC Engine1992
Cyber CorePC Engine1990
Super VolleyballPC Engine1990
Saigo no Nindou: Ninja SpiritPC Engine1990
World Beach VolleyPC Engine1990
FalconPC Engine1992
Formation Soccer: Human Cup '90PC Engine1990
Heavy UnitPC Engine1989
Knight Rider SpecialPC Engine1989
Valkyrie no DensetsuPC Engine1990
Pro Tennis World CourtPC Engine1988
Kore ga Pro Yakyuu '89PC Engine1989
NeutopiaPC Engine1990
S.C.I.: Special Criminal InvestigationPC Engine1991
Neutopia IIPC Engine1992
TaleSpinPC Engine1991

Sources

Specifications and history from the sources below (Wikipedia text is available under CC BY-SA 4.0; facts summarized in our own words). Library numbers come from the Back2OldGames catalog.

  1. TurboGrafx-16 — Wikipedia
  2. Hudson Soft HuC6280 — Wikipedia
  3. Hudson Soft HuC6270 — Wikipedia
  4. PC Engine / TurboGrafx-16 Architecture — Rodrigo Copetti
  5. SNES celebrates 20th birthday in UK — Eurogamer (archived 13 April 2012)
  6. HuCard — Wikipedia
Sponsored by our hosting partner Your next idea deserves a home. Explore hosting
Hosting donated to Back2OldGames