Processor
12.5MHz
- CPU
- Motorola 68000
- Core
- Motorola 68000 (16-bit)
- Word size
- 16-bit
- Custom graphics ASIC — sprite scaling and rotation
12.5 MHz, 5 MHz faster than the Genesis's own 68000
Also known as Mega-CD · Sega CD 2 · Mega-CD 2
35 Sega CD / Mega-CD games, all playable free in your browser.
The Sega CD, sold as the Mega-CD in most regions outside North America and Brazil, is a CD-ROM add-on for the Sega Genesis that Sega designed with JVC to match NEC's PC Engine CD-ROM² System. It launched in Japan on December 12, 1991, in North America on October 15, 1992 and in Australia, Europe and Brazil during 1993. Besides its own software it plays audio CDs and CD+G karaoke discs.
TIMELINE
| Year | Games |
|---|---|
| 1992 | 5 |
| 1993 | 16 |
| 1994 | 7 |
| 1995 | 7 |
A bar that fades out means the end date is unknown. Fantasy consoles and game engines are still available.
UNDER THE HOOD
12.5MHz
12.5 MHz, 5 MHz faster than the Genesis's own 68000
768KB
8channels
8-channel stereo PCM, added to the Genesis's own FM and PSG sound
2.2million
CD-ROM
¥49,800
THE STORY
The unit adds a faster Motorola 68000, several megabits of extra memory and a custom graphics chip able to scale and rotate sprites. Its main draw was storage: a disc holds far more than a cartridge, which led to many full-motion video games, among them the controversial Night Trap, alongside well-regarded titles such as Sonic CD, Lunar: The Silver Star, Popful Mail and Snatcher. A cheaper top-loading Sega CD 2 followed in 1993, and combined Genesis and Sega CD systems included Sega's CDX and JVC's Wondermega.
Sega discontinued the add-on in early 1996 to focus on the Sega Saturn, after 2.24 million units had been sold worldwide.
THE LIBRARY
35
games, all playable right in your browser
Release years 1992–1995
<p class="lib-span">25 developers</p>4 games with a known number of players.
THE GAMES
Includes games with a known number of players.
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Specifications and history from the sources below (Wikipedia text is available under CC BY-SA 4.0; facts summarized in our own words). Library numbers come from the Back2OldGames catalog.