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Strategy - PC - 2007 - Firaxis Games

Civilization IV

Sid Meier’s Civilization IV is a 4x turn-based strategy computer game and the fourth installment of the Civilization series and designed by Soren Johnson under the direction of Sid Meier and his video game development studio Firaxis Games. It was released in North America, Europe, and Australia, between October 25 and November 4, 2005, and followed by Civilization V.

Civilization IV uses the 4X empire-building model for turn-based strategy gameplay, in which the player’s main objective is to construct a civilization from limited initial resources. Most standard full-length games start the player with a settler unit and/or a city unit in the year 4000 BC. As with other games in the series, there are by default five objectives the player can pursue in order to finish the game: conquering all other civilizations, controlling a supermajority of the game world’s land and population, building and sending the first sleeper ship to the Alpha Centauri star system, increasing the “Culture ratings” of at least three different cities to “legendary” levels, or winning a “World Leader” popularity contest by the United Nations.

If the time limit for the game is reached and none of the previous goals has been fulfilled by any players including game AI players, the civilization with the highest total game score is declared the winner. A large departure from earlier Civilization games is a new graphics engine created from scratch, based on the Gamebryo engine by Numerical Design Limited (NDL).

Download Game Windows XP / 7 / 10






Marty McFly


Civ IV makes plenty of great changes and additions to just about every aspect of the hazardously habit-forming strategy blueprint that famed designer Sid Meier and his talented team have made famous the world over, from combat to diplomacy to research to production to winning the space race.
Intriguing new gameplay options plus even more-refined core gameplay
Great presentation with powerful new 3D engine and great new soundtrack
Much easier to fit into your schedule, but also offers many more strategic options
Warning: The highly addictive gameplay will make you lose sleep
Faster pace seems to de-emphasize historical context somewhat
Endgames can sometimes still bog down, even though games are much faster to finish overall