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Quests - PC - 2009 - EA Redwood Shores

The Godfather II

The Godfather II is an open-world action-adventure video game developed by EA Redwood Shores and published by Electronic Arts for Windows, PlayStation 3, and Xbox 360 in April 2009. Based on the 1974 film The Godfather Part II, it is the sequel to the 2006 game The Godfather, which was based on the 1972 film of the same name. Like the first game, The Godfather II follows a non-canon character, Dominic, who is initially the protégé and underboss of the original game’s protagonist, Aldo Trapani. After Aldo is killed, Dominic is placed in charge of the Corleone family’s operations in New York City and tasked with expanding the Corleone empire by taking out their rivals. Unlike the first game, which was primarily set in New York, the story also spans into Miami and Havana.

Like its predecessor, The Godfather II tells an original story, which intersects with the narrative of the film on multiple occasions. However, the game changes the film’s plot more so than the first game did: none of the material concerning the rise of Vito Corleone is present in the game, and the events of the film are presented in a different order. Additionally, whereas in the first game, most of Aldo’s actions took the form of events that happened off-screen in the first film, in The Godfather II, Dominic has a more central role, appearing in numerous scenes in which he was not present in the film; for example, he is with Frank Pentangeli during his attempted assassination, he accompanies Tom Hagen to see Pat Geary after the prostitute is found dead, and he kills Hyman Roth and Fredo Corleone. Unlike the first game, which featured many of the film’s actors reprising their roles, only Robert Duval returned as Tom Hagen, while the rest of the cast comprises entirely new actors.

Download Part 1 Windows XP / 7 / 10
Download Part 2 Windows XP / 7 / 10
Download Part 3 Windows XP / 7 / 10





In New York, on the front lawn of the strip-joint down the street from the Corleone Compound, there are 2 obelisks on the front lawn that look exactly like the obelisk/asteroid deflector from Star Trek The Original Series episode "Paradise Syndrome" - where Kirk got amnesia and ran around with a bunch of Native Americans. Also, right in front of the outdoor restaurant at East River waterfront, there is a round-donut-style statue that looks exactly like The Guardian of Forever from the episode "City on The Edge of Forever". The developers were fans of Star Trek no doubt!




Marty McFly


The Godfather II doesn't trip over the ambition of its design - it balances the different genre aspects extremely well - but nagging graphics issues weigh it down, causing quest characters and family members to disappear or distort in-game and in cutscenes, sometimes requiring me to load old saved games to progress.
Fun to play
Don mode adds some strategic challenge
Execution styles are quite amazing
Highly repetitive gameplay
Plenty of bugs
Graphics look quite a bit old