THE PLAYER'S GUIDE
About Berzerk
Berzerk turns a room full of robots into a brisk exercise in choosing your moment to leave. You guide a lone humanoid through dangerous corridors, weighing another shot against a safer escape. The Vectrex edition makes a compact first-session challenge: read the room, find a firing line, and keep an exit within reach.
The game
A room is a decision
Each maze holds between one and eleven robots, with electrified walls shaping your route through them. Contact with either a wall or a robot can destroy your humanoid. Any marked exit leads directly to another robot-filled room, and you can leave before clearing the current one. There is always a choice between pursuing points and moving on.
Pressure that grows
The first robots do not shoot, but rising scores bring faster movement and more enemy bullets. Lingering introduces another threat: Evil Otto, a smiling pursuer who crosses walls and cannot be killed by gunfire. You begin with three humanoids and earn another for every 5,000 points. Losing one to a robot or Otto sends you into a different maze.
This edition
The Vectrex edition
This version uses the original Vectrex controller's joystick and a single action button. Its firing rule ties shots to your direction of movement, so steering also determines where your attack goes.
Start here
- Read the entrance
Your humanoid blinks when entering a maze. Locate the nearby walls, robots, and marked exits before committing to a direction; choose an opening path with room to maneuver.
- Practice one moving shot
Use an open stretch to move toward a robot and fire. Watch how your travel direction sets the shot's course, then steer away before closing into contact.
- Make your first exit
Once you have space to reach a doorway, try leaving. Learning to recognize and use an escape route early gives you a useful habit before the rooms become more aggressive.
Original controls
These are the original game's controls. For keyboard, controller and touch settings in this player, see Controls & help.
- Joystick
- Move your humanoid in eight directions.
- Button 4
- Fire bullets in the direction you are moving.
- Buttons 1, 2, and 3
- Unused.
Playing tips
- Price the last robot
Each destroyed robot earns 50 points; clearing a room adds 10 points for every robot originally present. Weigh that extra reward against the danger of chasing a distant survivor.
- Leave clearance for turns
Eight-way movement gives you diagonal routes, but electrified boundaries punish contact. Allow space around corners instead of trying to squeeze past them while lining up a shot.
- Change priorities when Otto arrives
Stop spending time on a firing position once Otto appears. Head toward an exit, remembering that a wall between you and his approach cannot hold him back.



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