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Tetris

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Game dossier

THE ESSENTIALS
System
NES
Year
1989
Genre
Puzzle
Publisher
Nintendo
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Inside the game

Tetris on Nintendo Entertainment System
Tetris Nintendo Entertainment System

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High scores

THE PLAYER'S GUIDE

About Tetris

Nintendo’s NES Tetris turns seven simple shapes into a steady exercise in judgment: where does this piece belong, and how much room can you afford to leave? Choose an endurance run or a finite challenge, then settle into a puzzle whose pressure comes from making useful decisions while the pieces keep falling.

The game

Build rows, preserve space

The playfield is your entire arena. Each falling piece consists of four squares; arrange them to fill horizontal rows without gaps. Completed rows disappear, and blocks above descend into the space. The run ends when the pile reaches the top. Every placement therefore has two jobs: making progress now and leaving workable space for later.

Two kinds of pressure

A-TYPE pursues a high score over an open-ended run, with the falling speed increasing as play continues. B-TYPE asks you to complete 25 lines at a fixed speed. Its separate HEIGHT setting adds random blocks at the bottom before you begin, turning the opening position into a cleanup problem. In B-TYPE, the LINES counter counts down toward completion.

This edition

Nintendo’s NES edition

This guide covers Nintendo’s NES version. Its setup screen offers three music selections and an OFF option. Both game types also accept names of up to six letters for their top three scores, but those records are erased when the original console’s power is switched off.

Start here

  1. Give yourself thinking time

    For a first session, choose A-TYPE and LEVEL 0. The lowest starting speed gives you room to learn the shapes before faster decisions become necessary.

  2. Practice both rotation directions

    Use the first few pieces to try clockwise and counterclockwise turns. Learn how each shape changes orientation before concentrating on a high score.

  3. Try a controlled second challenge

    After your opening run, try B-TYPE with a low LEVEL and HEIGHT 0. Then raise HEIGHT while keeping LEVEL unchanged to practice handling a more crowded board without also increasing the speed.

Original controls

These are the original game's controls. For keyboard, controller and touch settings in this player, see Controls & help.

NES + Control Pad: Left / Right
Move the falling piece sideways. The pad also selects setup options.
NES + Control Pad: Down
Make the current piece fall faster.
NES A button
Rotate the piece 90 degrees clockwise per press.
NES B button
Rotate the piece 90 degrees counterclockwise per press.
NES SELECT button
Hide or restore the NEXT piece display during play.
NES START button
Start the game; during play, pause or resume.

Playing tips

  • Keep the preview visible

    Check NEXT before committing a piece. Knowing the following shape lets you judge whether a tempting placement leaves somewhere useful for it to go.

  • Protect access to gaps

    Avoid covering an unfinished space with another piece. Keeping gaps reachable makes later repairs easier and reduces the amount of clearing needed to uncover them.

  • Earn bigger clears when there is room

    At LEVEL 0, four separate singles earn 160 points; a four-line TETRIS earns 1,200. Build toward larger clears when the board allows it, but take a smaller clear when the stack needs breathing room.

Secrets

Reveal secrets and codes

Start ten levels faster

On the LEVEL setting screen, hold the NES A button and press START. The starting falling speed becomes the selected LEVEL plus 10. In B-TYPE, the completion bonus still uses the original selected LEVEL.

Sources & further reading
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