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Castlevania

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Play now edition USA

Game dossier

THE ESSENTIALS
System
NES
Year
1987
Genre
Action
Developer
Konami
Publisher
Konami
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Inside the game

Castlevania on Nintendo Entertainment System
Castlevania Nintendo Entertainment System

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THE PLAYER'S GUIDE

About Castlevania

Castlevania is a 1987 Nintendo Entertainment System action game developed by Konami. It plays right here in your browser.

A whip, a haunted castle, and a long climb toward Dracula: Castlevania gives its horror adventure a wonderfully direct shape. As Simon Belmont, you move through side-scrolling rooms where reaching the next doorway means choosing when to fight, jump, or spend a precious weapon charge. It suits players who enjoy learning a dangerous route one encounter at a time.

The game

The climb through the castle

Your destination is the tower, reached through passages and stairways spanning six monstrous floors. Bats, fishmen, skeletons, and other creatures interrupt the journey, while a boss guards the end of each section. Those encounters give the adventure its rhythm: navigate the rooms, survive their inhabitants, then overcome a stronger opponent before advancing.

What the castle gives back

Whipping candles and defeating enemies can uncover supplies. Morning Star upgrades strengthen your whip in two stages, first adding a short chain and then a longer one. Other discoveries expand your attack options: a fast dagger, a slower but powerful axe, a fire bomb, and a returning boomerang. Double Shot and Triple Shot pickups allow successive throwing-weapon attacks.

This edition

The US NES edition

This guide covers the US Nintendo Entertainment System version, a single-player game using controller 1. Its original controls use the NES Control Pad and A, B, and Start buttons; Select has no assigned function.

Start here

  1. Read your starting position

    Begin by locating the player strength meter and timer. You start with three lives. An empty strength meter costs a life, and letting the clock reach zero does too, so both damage and delay matter.

  2. Build a supply of hearts

    Collect hearts as ammunition for your extra weapons. A small heart supplies one weapon charge; a large heart supplies five. They serve a different purpose from restoring Simon's strength, so watch your health separately.

  3. Check your weapon display

    When you acquire an extra weapon, look at its on-screen indicator and try its attack in a clear stretch. Knowing what you currently carry makes the next encounter easier to approach deliberately.

Original controls

These are the original game's controls. For keyboard, controller and touch settings in this player, see Controls & help.

Control Pad
Left and Right move Simon and set his facing direction. Down crouches; use the directional controls to navigate stairways.
A Button
Jump. Combine A with Left or Right for a diagonal jump.
B Button
Crack the whip. You can also attack while crouching.
Up + B
Activate your equipped extra weapon.
Start
Begin the game or pause the action during play.

Playing tips

  • Budget the watch separately

    The watch stops many enemies, but each use costs five hearts and some enemies are unaffected. Keep a reserve before relying on it to get through a crowded stretch.

  • Investigate suspicious masonry

    Try a whip strike against promising background features when you need recovery. Hidden pork chops restore part of your strength, making a brief search worthwhile when the timer allows it.

  • Finish the boss encounter properly

    After defeating a boss, collect its Magic Crystal before moving on. The crystal fully restores lost strength, giving you a fresh health reserve for the next section.

Sources & further reading
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