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Catrap

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Game dossier

THE ESSENTIALS
System
Game Boy
Year
1990
Genre
Puzzle
Developer
ASK Kodansha
Publisher
Asmik
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Catrap on Game Boy
Catrap Game Boy

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About Catrap

Banished to a mysterious underground labyrinth of complex mazes, two explorers are faced with one chance to reverse the curse: solve all 100 puzzles set out in mazes before them.

But watch it! Every maze has monsters patrolling the depths of the labyrinth. Help Catgirl and Catboy push around huge blocks to bridge a path to yet another maze, or topple a block a few stories over the pursuing monsters. If you make a mistake, simply use the rewind function and travel back in time to correct it. With 100 mazes in this labyrinth, it will be quite a challenge to get out of the curse's reach!

Catrap is more than just a game of mindbending intrigue and action. Be the architect of the underground labyrinth and make your own games of intricate puzzles.

Whether you choose to be a maze builder or a maze solver, we know you can help Catboy and Catgirl land on their feet.

Catrap (known as Pitman in Japan) is a puzzle game in which the player maneuvers the player, an anthropomorphic cat, to navigate a room while clearing obstacles and kicking monsters and ghosts off the screen. Once the player has knocked all of the enemies off the screen, he advances to the next level. Advancement can prove difficult for the player as increasingly intricate obstacles are presented to overcome all of the monsters and ghosts. Arguably, the easiest route to solve the problem is through trial and error. A player may try one combination of maneuvers by moving the obstacle in one direction, then he may find himself trapped. The player can hit the 'A'-button to reverse his movements and try again in a different way until he finds the solution that enables him to access all of the baddies to knock them off the screen. Trial and error seems to make up a large portion of the game. Players can also create their own mazes. The game is credited with having originated the time-rewind mechanic.

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