On the Ball cover

SNES1992Plays in your browser

On the Ball

Download 1.0 MB

Free to play. No install, no account.

Play now edition USA

Game dossier

THE ESSENTIALS
System
SNES
Year
1992
Genre
Puzzle
Developer
Taito
Publisher
Taito
Your forever threeDoes this game make the cut?Pick this game

Android app Beta 7

Your next level.

Retro Passport + XP · Time Warp · Lucky spin

Free forever. No ads†.

Passport is optional; account required. Guests can preview.

Get Beta 7 free

Inside the game

On the Ball on Super Nintendo
On the Ball Super Nintendo

Download

USA Game file (.smc) 1.0 MB Download

Report an issue with this game

About On the Ball

There's a kind of knick-knack you may find in dusty games rooms, a maze through which you navigate a marble by subtly tilting the board, dancing with gravity and momentum, deftly rolling your sphere out of dead ends and around the obstacles posed by holes in the board. Marble Madness explores this theme in a fudged 3-D perspective, Cloud Kingdoms in a flat 2-D one -- both by directly influencing the actions of the ball. The game takes a different approach toward a similar end; instead of moving the ball around the board, you move the board around the ball.

That's right; from the get-go, gravity pulls ever down, down, down on your ball toward the bottom of your screen regardless of board orientation; the task of the player is to rotate the board now clockwise, now counter-clockwise, to further a timely and unobstructed path beneath the ball in its progress toward each level's goal before the timer ticks down to zero. The game might as well have been named "inertia." Many obstacles can be avoided, but some must be engaged head-on: a certain momentum, if not terminal velocity, must be achieved to break through crumbling brick barriers; other obstacles toggle on and off like traffic lights, demanding not only speed but timing. Some influence the ball's direction, and in addition to merely delaying the ball's progress, touching some impediments incurs an additional time penalty -- conversely, some blocks bestow time bonuses, if you can afford the ever-diminishing time needed to take the scenic detour and collect them.

It may seem like a transparent attempt to cobble together a game around a technical demo of the SNES' Mode 7 on-the-fly graphics-rotation capabilities, but Taito actually cooked up this kooky game interface two years earlier for an arcade release of this game.

(Now if only someone could explain the "Camel" part - referencing the Japanese title.)

Search gameplay videos on YouTube (opens in a new tab)

Sponsored by our hosting partner Your next world.
Starts here.
Web hosting, VPS & dedicated servers. Make room for what comes next. Explore hosting
Hosting donated to Back2OldGames

Player memories

Memories

Remember On the Ball? Share a memory or a tip for other players.

The next memory could be yours.

Sign in to leave a memory

Loading the memory card…