Ultima IV: Quest of the Avatar cover

Master System1990Plays in your browser

Ultima IV: Quest of the Avatar

Download 512 KB

Free to play. No install, no account.

Play now edition Europe

Game dossier

THE ESSENTIALS
Year
1990
Genre
RPG
Developer
SEGA
Publisher
SEGA
Your forever threeDoes this game make the cut?Pick this game

Android app Beta 7

Your next level.

Retro Passport + XP · Time Warp · Lucky spin

Free forever. No ads†.

Passport is optional; account required. Guests can preview.

Get Beta 7 free

Inside the game

Ultima IV: Quest of the Avatar on Sega Master System
Ultima IV: Quest of the Avatar Sega Master System

Download

Europe Game file (.sms) 512 KB Download

Report an issue with this game

About Ultima IV: Quest of the Avatar

The fourth game in the now well-established Ultima series featured an improved game engine, with color graphics and better character interaction (you could now have actual conversations with NPCs). But what really makes Ultima IV shine is its radical departure from any other RPG made before or since in terms of the story and goal.

Instead of building up your character by any means possible in order to face the Ultimate Evil in a big bang up showdown, in Ultima IV you were trying to become the Avatar, a role model of sorts for the people of the land. This meant upholding the "eight virtues" and basically trying to become a better person. In most RPGs you chose to be a just/nice hero because the people you'd help would usually provide you with some nice equipment for your services, but in Ultima IV you helped people not for a reward or to advance the plot but simply because it was the "right thing to do". The game actually frowns on behavior that was typical of most other RPGs, such as backstabbing fleeing monsters or picking up everything that wasn't nailed down even if it didn't belong to you. The game keeps track of all your actions, so if you went about killing and looting like in most RPGs, you'd never finish the game.

This VERY different approach to the game's ultimate goal is what makes Ultima IV famous so many years later, and became the sort of design philosophy that made all the following Ultimas so unique in their genre.

Of course, the game still has plenty of traditional RPG elements such as dungeons to explore and hostile monsters to kill, as well as a typical final "Holy Grail" type quest where you had to find the Codex of Ultimate Wisdom to complete your transformation into Avatarhood.

Search gameplay videos on YouTube (opens in a new tab)

Sponsored by our hosting partner Your next world.
Starts here.
Web hosting, VPS & dedicated servers. Make room for what comes next. Explore hosting
Hosting donated to Back2OldGames

Player memories

Memories

Remember Ultima IV: Quest of the Avatar? Share a memory or a tip for other players.

The next memory could be yours.

Sign in to leave a memory

Loading the memory card…