Cybernoid II: The Revenge cover

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Cybernoid II: The Revenge

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Play now edition Europe

Game dossier

THE ESSENTIALS
System
C64
Year
1988
Genre
Shooter
Players
1
Publisher
Hewson
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Cybernoid II: The Revenge on Commodore 64
Cybernoid II: The Revenge Commodore 64

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About Cybernoid II: The Revenge

The follow-up to Cybernoid: The Fighting Machine is again a flip-screen shoot 'em up. In control of the deadly Cybernoid craft, your job is to rescue the cargo which has been stolen by a wave of pirate ships.

Using the range of weapon systems correctly is again a key factor. These include sideways aiming guns, bouncing bombs, 'seeker' smart bombs, bombs which move around th edge of the screen before finding a target, and time-sensitive bombs which explode a few seconds after you drop them. Shot pirate ships release cargo, and you must collect at least 1500 points of this, but on many screens it is more prudent to make an escape ASAP, as some screens have more hazards than others, and not all aliens on each screen act in the same way.

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