The Adventures of Bond... Basildon Bond cover

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The Adventures of Bond... Basildon Bond

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THE ESSENTIALS
Year
1986
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The Adventures of Bond... Basildon Bond on Amstrad CPC
The Adventures of Bond... Basildon Bond Amstrad CPC

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About The Adventures of Bond... Basildon Bond

The player controls Basildon Bond, whose task is to collect a series of codes within five hours, under orders from 'P', who had his codename changed to 'B' to confuse the KGB. To unlock these codes, Basildon must piece together several jokes, which are found in various rooms inside a television studio. Once Basildon has collected a joke, they must be entered in the main computer.

Collecting the jokes is not an easy task for Basildon. For one thing, to use certain objects, some other object must be collected first. For another, moving TV cameras roam around in some rooms, and if Basildon comes into contact with any of these, he returns to the computer room and ten minutes of his time is lost.

However, to deal with the cameras, Basildon is equipped with ten Cooperblasters which can be used to summon Cooperman. Once Cooperman has been summoned, the player is free to navigate him toward the camera, and once Cooperman comes into contact with the camera, it is destroyed. If the player leaves and re-enters the room, the cameras return and the player has to summon Cooperman again, wasting precious Cooperblaster ammo. Cooperman can only be summoned ten times, and the player is unable to collect more ammo, so they need to use Cooperman wisely.

One summon out of ten introduces the player to another character known as Blunderwoman, who does far more damage than Cooperman because whereas Cooperman just flies from one side of the screen to the other in a straight line unless the player interferes, Blunderwoman flies diagonally across the screen and back again without the player's involvement, killing any cameras that she does not kill the first time.

The game ends when the five hours are over.

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